Frequently Asked Questions
Find answers to commonly asked questions about our AI solution for animation, voice, and dialogue generation.
No. We use data that is ring fenced for individual projects and provided by our clients. We know how important data security and narrative accuracy are to any intellectual property. If you work with us, we will only use the data you provide for your project. There is no cross-over between projects.
We can easily integrate our tools with Unreal and Unity, but if you’re using another engine don’t let that prevent you from getting in touch! We’d be happy to discuss building something to fit your needs.
No! Whilst our tools have a lot of application in game development, we’ve also worked with museums and galleries. If you have an interesting project and you think our tools could be useful, get in touch.
It is not. Our tools are developed in-house and the solution we create will be specific to your game. We do not use Chat GPT to run any of our systems.
Absolutely not. These are tools for developers to work with, and in no way replace the abilities of writers, actors, or animators. All of these tools required a skilled person’s input at every stage. What they can do is speed up the creative process substantially, allowing for rapid iteration and the development of much more material within a shorter time frame.
The more data the better! We could use some information from the GD: description of the lore and the world, description of your NPC’s personalities, examples of how they should talk… The more information on how your NPC interacts with the world around him the better.
The file formats for a data set are .JSON and .CSV.
The larger the data set, the better. If your data set is too small, your answers will be redundant. The minimum ideal size for a data set is around 100 Q&A. There is no maximum size, the bigger your data set is, the more rich your answers will be.
We need as much as possible from you to inform us about the lore, personality, background, and quest of each character. The more information we have, the better! Usually we work with game design documents, narrative ‘bibles’, character profiles, & anything else you think would be useful to us in understanding the characters in your game!
Our dialogue generation tool helps you enhance your narrative team's work. The purpose is to create some unique content for your game, faster and in a bigger quantity. Generate dialogues, barks, based on your dataset, and then integrate this into your game in order to give a deeper content for your players.
Yes, we use voice cloning models that can localize your specific voice into other languages. You will therefore have samples in other languages that will have the same tone as the original English voice.
Yes we do handle localisation. We have a variety of voices in our library of +20 languages.
It’s a custom plug-in. With its intuitive interface, you can easily input audio or text files and have the tool automatically generate a corresponding lip sync animation. You can also customise the animation by adjusting the mouth shape and timing for your 3D or 2D characters.
Yes we support several engine models such as Unity, Unreal, and custom engines.